Video game earns college credit for TAMU students
A computer game is earning local college students some major college credit.
For the first time ever, Texas A&M University has introduced a new course centered on a video game.
"It's very innovative and its interactive," said Lillia Campana, an Assistant professor at Texas A&M University.
The game is called “World of the Medici,” an art history interactive game that was created by students working in the department of visualization.
"I was really excited to see a game being used for education," said Kevin Lee, a student who took the course in the fall.
The educational game is the first in a series of immersive video games that the university is offering to students to earn class credit.
"Students have to go through the game to succeed,” said Campana.
Students play the game at home and are immersed in the 15th and 16th century. A player advances in the game by answering questions to scenarios as if they were a part of the Medici family.
"You learn more about the art and architecture as they pop up in the game,” said Professor Susan Sutherland. “It's that repetitive nature of the game that keeps you learning."
The video game, formally called ARTé: Mecenas™ was developed by Triseum in collaboration with the Department’s LIVE Lab. The course includes faculty-led lectures and immersive gameplay and is completely online.
According to Triseum CEO André Thomas, more than 200 universities across the country are looking to offer the course to their students.
"This is at the forefront of learning,” said Campana.
Currently, students are working on eight more games in other subjects for the university to introduce in the future.